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AI Insights · Timothy · October 2022

Top 5 Hidden Objects Games on Android in Turkey for Q3 2022

Analyzing the performance of the top 5 Hidden Objects games on Android in Turkey during Q3 2022, with insights on downloads, revenue, and active users.

Top 5 Hidden Objects Games on Android in Turkey for Q3 2022

In the third quarter of 2022, the top 5 Hidden Objects games on the Android platform in Turkey showcased varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared during this period.

Find the Difference 1000+ from Gamma Play saw its weekly downloads start at about 17K at the end of June, gradually declining to around 9K by the end of September. Despite this decline, the game maintained a stable weekly active user base, starting at 68K and ending the quarter with approximately 50K. Revenue remained minimal, with occasional peaks of $1.

Differences - find & spot them by Easybrain experienced fluctuating weekly downloads, peaking at 17K in mid-July and dipping to around 7.6K in mid-September, before rising again to 11.5K by the end of the quarter. Active users followed a similar trend, remaining stable around 69K to 77K before settling at 64K. Weekly revenue was modest, peaking at $3 in early August.

Find the Alien from MOONEE PUBLISHING LTD had a high number of weekly downloads at the start of the quarter with 36.5K, but this number dropped sharply to 3.5K by the end of September. The game’s active user count also saw a decline from 297K to 202K over the same period. Notably, the game did not generate any revenue during this quarter.

Criminal Case by Pretty Simple showed a consistent performance in weekly downloads, averaging around 10K in early July and decreasing to about 4.6K by the end of September. The game had a steady active user base, starting at 61K and ending at 44K. Revenue remained consistent at approximately $3 weekly throughout the quarter.

Differences - Find Difference by Guru Puzzle Game saw a significant increase in weekly downloads, starting at 1.3K at the end of June and peaking at 18.3K by the end of August, before dropping to 5.9K by the end of September. Active users rose from 4.5K to 42K during the same period, with a slight decline towards the end of the quarter. The game generated minimal revenue, peaking at $2 in early September.

For more detailed insights on these games and other market trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022